Monday, March 21, 2011

Nokia -The Morph Concept Phone

The Morph Concept Phone-Nokia


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Another innovative design concept from Nokia, the morph concept. Featured in The Museum of Modern Art ?Design and The Elastic Mind? exhibition, the Morph concept device is a bridge between highly advanced technologies and their potential benefits to end-users. Developed by NRC (Nokia Research Center) in collaboration with the Cambridge Nanoscience Centre (United Kingdom), Morph is a concept phone that using nanotechnology which enables materials and components that are flexible, stretchable, transparent and remarkably strong. Users should be able to transform their cell phone into different shapes.

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Nokia Concept The Morph Phone

Morph concept technologies might create fantastic opportunities for mobile devices: * Newly-enabled flexible and transparent materials blend more seamlessly with the way we live
* Devices become self-cleaning and self-preserving
* Transparent electronics offering an entirely new aesthetic dimension
* Built-in solar absorption might charge a device, whilst batteries become smaller, longer lasting and faster to charge
* Integrated sensors might allow us to learn more about the environment around us, empowering us to make better choices”
We probably see this technology another 5-7 years in the future, by using nanotechnology, hopefully can lead to low cost manufacturing solutions and the possibility of integrating complex functionality at a low price.

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Sunday, March 20, 2011

Hard Disk Sata With Fast Speed Data Storage



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How Are SATA Drives SuperiorSATA


Hard drives are fast, robust data storage devices. Unlike other obsolete technologies, SATA drives also provide other features that home users can benefit from.


The Acronym SATA stands for "Serial Advanced Technology Attachment," and is essentially a transportation system for data to and from a computer hard drive. Older types of hard drives use transport systems (also known as a "bus") that go by names such as Parallel ATA (PATA) and SCSI.

While SCSI is still being used in modern computer systems PATA has all but moved into obsolescence due to the super speed and capabilities of the SATA bus. This article will review the benefits of SATA hard drives over other types and also discusses how SATA cables differ from PATA and SCSI.


Hard Drive Speed Versus SATA Bus Speed


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There are several things that go into determining the overall speed of an SATA hard drive. One of these is the speed of the SATA bus, which is currently limited by specification to 300MB/sec. This is more than enough bandwidth for almost any existing application, and far more than the now obsolete PATA specification.



As hard drive technologies continue to advance and as computers begin to provide more and more rich media content such as high definition video and complex video games this limit is already becoming a road block.

The second variable that figures in to the overall speed and performance of an SATA hard drive is the speed of the storage drive itself and how fast it can potentially push the data down the bus to the computer's processor and memory.

Advanced flash memory based hard drives will potentially be maxing out this 300MB cap in the near future, so a new version of SATA is now in the pipeline. The new version of the SATA standard (known as SATA 6) will be able to push data at twice the speed of the old version of SATA, and reports are that it should arrive in consumer products beginning in 2009.

What Are The Benefits of SATA Over Other Technologies?




Although speed is the primary benefit of using an SATA hard drive, other aspects of the SATA standard also bode very well for improved types of solid state SATA drives. Faster, larger capacity flash thumb drives can connect via the external SATA (eSATA) port that is now being built into many new computer systems.

In addition to the flexibility of eSATA drives another positive aspect of the SATA specification is the ease of use of the SATA cable and connectors. Old style PATA and SCSI cables are flat ribbon cables that are difficult to handle, block air flow inside the computer case, and have the connectors easily damaged or the pins bent if not carefully inserted.

SATA hard drives are now the current standard for almost all consumer brand computers. They are more than adequate for most home users and the backward compatibility built into the SATA specification means that any future upgrades to the specification will continue to work with existing SATA hard drives.

Gaming is just the beginning - Nintendo's new 3DS


Nintendo's new 3Ds Gaming:-



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Editor's note:- Scott Steinberg is the head of technology and video game consulting firm TechSavvy Global, as well as the founder of GameExec magazine and Game Industry TV. The creator and host of online video series Game Theory, he frequently appears as an on-air technology analyst for ABC, CBS, NBC, FOX and CNN.
(CNN) -- Nintendo 3DS, a glasses-free 3-D handheld video game system, arrives March 27 for $249.99.
Nintendo hopes it will make the strongest case yet for 3-D special effects affordability and relevance.
But calling it a gaming console may be the greatest hoax ever perpetrated on the American public.
Gaming, it turns out, might be among the least of the system's capabilities.
The device will also deliver an array of other fully-connected entertainment experiences, according to Nintendo of America President Reggie Fils-Aime at the 2011 Game Developers Conference.
From 3-D movies to TV shows, digital music to augmented reality applications, the company is clearly assigning tremendous importance to non-gaming applications.
Though they won't say it directly, Nintendo clearly plans to make the system a Trojan horse for the larger world of 3-D multimedia. This should scare the competition.
It's an infinitely more practical, and reasonably priced, 3-D argument than a $1500+ HDTV that tethers you to your couch.
If Nintendo can make this portable device as common and trusted for 3-D entertainment as smartphones are for e-mail or Web surfing, it may single-handedly deliver the breakthrough that carries this technology to mainstream prominence.
Yes, the system will play 3-D versions of premium game franchises like "Street Fighter" and "The Legend of Zelda," says Fils-Aime. Yes, in the wake of increasing pressure from tens of thousands of readily available free and 99-cent apps, it will redouble efforts to justify $39.99 average software prices by offering "premium experiences you can't get anywhere else."
But with free AT&T WiFi hotspot availability, Netflix movie streaming and the ability to create, download and physically interact with 3-D content among its arsenal of tricks, the company may have yet to play its trump card.
The system lacks 3G/4G high-speed connectivity, and Nintendo is known for ardently policing material licensed for sale or distribution -- virtually or otherwise -- for its consoles.
But by letting users view, download and generate a variety of 3-D material, the system could prove to be the most cost-effective and practical on-demand 3-D content portal on the market.
Should Nintendo decide to enable sharing of user-generated content or enable the three-camera device for high-speed cellular connectivity and casual videoconferencing, the scope of this potential power play becomes even larger.
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While a dedicated stand-alone gaming system such as the Nintendo 3DS can't rival smartphones or tablet PCs for sheer ubiquity, consider this:
If 3-D technology takes off the way manufacturers hope, Nintendo's new device may give them an instant entrée into entirely new areas of entertainment, a leg up in the race to legitimize 3-D content and a secret weapon in the war to reclaim the territory recently ceded to Apple and its growing gaming focus.

Friday, March 18, 2011

Android, Windows Phone 7 undefeated Hacking competition Leaves

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 It took only two days for hackers to crack into the Apple and Blackberry operating systems during the three-day Pwn2Own tournament last week, while Android and Windows Phone 7 models were abandoned and left unhacked by the end of the contest.
Is this because their operating systems are more secure? Yes and no.
"The survival of a target at Pwn2Own does not automatically declare it safer than a target that went down," last year's Internet Explorer Pwn2Own winner Peter Vreugdenhil cautions. The contestants who were lined up to beat the Android and WP7 devices in the competition withdrew for a variety of reasons.

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now in its fifth year, is a hacking competition divided into two areas: web browsers and mobile phones.
This year, Microsoft Internet Explorer 8, Apple Safari 5.0.3, Mozilla Firefox, and Google Chrome were the web-browser targets. In the mobile phone category, the Dell Venue Pro (Windows Phone 7), Apple iPhone 4 (iOS), BlackBerry Torch 9800 (Blackberry 6) and Nexus S (Android) were targeted.
The OS and browser versions were frozen last week (so for example, Apple's Safari 5.0.4 update was not used), ensuring that all contestants are working on the same version of each OS.
Pwning and owning occurs if the hacker defeats the frozen version. If the exploit they used still exists in the current firmware, they are also eligible to receive a monetary prize. The 2011 Pwn2Own competition ran March 9 to 11.
Vreugdenhil says many different factors determine how hard a target is to hack. There's the safety of the software itself, the exploit mitigations that are already in place for that software, and then the amount of research that has already been conducted (which can speed up the process of writing an actual exploit).
Firefox and Chrome web browsers were also left undefeated because contestants withdrew from Pwn2Own.
"Chrome has the advantages of having multiple exploit-mitigation techniques that certainly make it more difficult to hack. As for Android, we see no particular reason why Android would be harder to hack than one of the other targets."
Safari, Chrome, iPhone, Android and Blackberry all use WebKit in their browsers, which means that they are all susceptible to exploitation through the browser -- and that's exactly how the iPhone and Blackberry were attacked.
Charlie Miller, a Pwn2Own veteran, worked with Dion Blazakis to hack the iPhone 4 in this year's competition using a flaw in its Mobile Safari Web browser and a "specially-crafted webpage." A team of 3 (Vincenzo Iozzo, Willem Pinckaers, and Ralf Philipp Weinmenn) defeated the BlackBerry Torch using a similar technique.
So what did the contest's organizers think of the outcome of 2011's Pwn2Own?
Vreugdenhil and other organizers were not surprised that the iPhone went down quickly. It has been a major target and a lot of research has already been done on that platform.
Android's survival was a bit of a surprise, since it is also a big target and had four contestants lined up.
Although no device is unhackable, some factors contribute to a safer product. For those that are out to find the safest phone on the market, Vreugdenhil says you'll want to compare features such as DEP (Data Execution Prevention), ASLR (address space layout randomization), Sandboxing, code signing and the ease with which software can be updated on the device.